In fact, the game is more of a business-building game, albeit approached from a very different angle than most. Yes, the action takes place behind the view of a cockpit, and you can fly around the universe and shoot things until they explode in a violent kaboom of debris and loot, but if you play this game believing that you and your ship is all it will take to defeat the penetrative force of the Khaak and whatever else threatens you, you will have a very difficult journey ahead of you. What makes this game extremely different from most space shooters is that it is not, in essence, a space shooter. If you don't feel like following a plot as Julian, you don't have to, and instead can start up games of other characters, whether you're a bankrupt pirate hated by all, a respected trader, or an explorer. Normally it wouldn't be a bad story, but in the immense sandbox that is this universe, it's easy to forget that there is a story going on. In the main story of the game, you take the role of Julian Brennan, the son of a pilot from Earth, who must fight off the threat of the unfortunately-named Khaak while discovering that something else wants to destroy everything around you. X3 takes place in the curtly-named X Universe, one far removed from our own galaxy. Okay, so, did you choose? Well, if you guessed 'all of the above,' then you might have just won a car. Take a guess at which one of these categories X3: Reunion falls into. Some do it with sectors that are so ridiculously huge that, even on your fastest speed with 1000% time compression, you still take a few minutes to cross the entire area, from north to south, and then make a few dozen of these areas for you to fly around in. That's pretty impressive." Some do it with the graphics. Not a whole lot of games come along that make you look at them and say "Woah.
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